Demo v.0.2. Update!


Version 0.2. of the game or more precisely the demo is up now! This fixes some major issues that people highlighted with the initial release. With this update, it is hoped that content for the later chapters can be the main focus for development for the rest of the year.

Also, Octahedron Software has joined the development fray! Check his page and his games out here, Fantastic Foxburglar in particular: Octahedron Software Now this project has even more manpower to make the cosmic classic survival horror experience a reality (of one kind).

Changelog for DEMO v.0.2:

  • MAJOR: You can now skip the intro entirely in the demo (as we don’t have a save mechanic yet)
  • MAJOR: Enemies now have an AI routine where they will return to their original position after a while being idle - no more mobs behind a door waiting to lynch, rip’n’tear or flay the player!
  • Fixed some lights that were missing from doors as they should always be visible. You should be able to navigate this weird place better
  • Road Tiles can no longer be “used” on the puzzle - they are automatically used when you interact with the puzzle chest
  • Audio balancing - louder sounds in general, one new sound for the doors

Again, would be happy to hear any comments you have on the demo!

Files

A_Cruise_Nowhere-DEMO_v02_mac.zip 84 MB
Oct 25, 2022
A_Cruise_Nowhere-DEMO_v02_linux.zip 70 MB
Oct 25, 2022
A_Cruise_nowhere-DEMO-v02-windows.zip 69 MB
Oct 25, 2022

Get A CRUISE NOWHERE

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